|System Loaded Into||Mainframe|
|List of Games.|
It is an old 32-bit action/adventure game of "Cat & Mouse" taking place on an intergalactic prison vessel. This starship holds some of the galaxy's worst and most notorious criminals, from humans to aliens of various indeterminable origins. Some extraterrestrials are arachnids, others are cubic droids or gelatinous blobs. The User character is a human prisoner in bar-coded grey prison outfit, with brown hair, pony-tail and a rather ghastly-face. It is one of the few titles where the User plays a definitive antagonist.
His two objectives are to ensure the prison complex's destruction and successfully escape. If one or both of these goals are incomplete the Game is over. The User character cannot weld guns, forcing him to dodge attacks and rely on pure strategy, clearing a route to freedom instead.
The opening-scenario to this Game is an inexplicable security breach occurs, allowing the User character to escape his cell and make his way to the Control Room. Once there he acquires a small yellow access-key, whilst initiating the self-destruct sequence. The timer is set to a defaulted 5 minute countdown. What the User can do now is optional. As long as he has the keycard it gives one unrestricted access to every system and door throughout the entire station. Without this access-key escape via a shuttle is impossible. He can make use of high-speed elevators to access upper blocks. For greater success he may take detours to cut the power, thereby severing communication links and cameras.
The players reboot as the facility's own security guards, complete with uniforms. It is critical to deactivate the self-destruct, but this command cannot be aborted without obtaining the stolen keycard. To survive they must apprehend the User before this 300-second time limit runs out. These guards need to establish good teamwork in order to outsmart the User character, and quickly restore order.
However all Game Sprites are prison inmates, not fellow security guards which consequently means, they're on the User's side. The Mainframers have to neutralize them through any means before going after that escapee. Thankfully the Game provides them with PCU blasters, when fired encase and recapture the rioting prisoners within bubbles. This renders them harmless. Humorously due to gameplay, the bubble's surface tension will absolutely never break unless a simple needle is applied, thus popping it.
Bob and Dot were arguing fiercely before the Game docked, but soon decide their quarrel can wait until after they beat the User. He cuts the main power which releases other prison inmates. They soon realise he will make his way to a pod if they don't act soon. Using their comms-link to talk to one another, and with Miss Matrix's help on old programming languages, Bob eventually restores main power. He thereby regains control of all cell doors and CCTV monitoring to help Dot cut off the criminal's escape route. Bob uses subsystems to hinder the User.
The prisoner arrives at the pod hatchway but Dot is already there waiting for him. She snatches back the access-key, trapping the User character in the detached inactive shuttle. With only 40 seconds remaining Dot Matrix jumps down the multistory complex where Glitch catches her, deactivating the countdown with only two seconds to spare, the Game ends.
Both sprites agree that together they make an incredible team. (The TIFF)
The User's form in this Game was saved as undeleted RAM. After the Viral Wars, Mainframe began to crash. All undeleted RAM was released into the system, including the User from the Starship Alcatraz Game. (System Crash)